Link (
blessedbyfarore) wrote in
lucetilogs2011-04-22 02:25 pm
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Entry tags:
- [blazblue] taokaka,
- [blazblue] v-13 (nu),
- [btvs] rupert giles,
- [disgaea] adell,
- [fairy tail] erza scarlet,
- [ff: iv] golbez,
- [ff: iv] kain highwind,
- [ff: iv] rydia,
- [ff: vi] locke cole,
- [ff: vi] terra branford,
- [fire emblem] lyndis,
- [golden sun] piers,
- [guilty gear] baiken,
- [legend of zelda] link,
- [naruto] uzumaki naruto,
- [oc] tienei tattoi,
- [one piece] keimi,
- [one piece] monkey d luffy,
- [one piece] nami,
- [one piece] sanji,
- [one piece] trafalgar law,
- [one piece] zoro,
- [paprika] paprika,
- [princess lover] sylvia van hossen,
- [star ocean] arumat,
- [suikoden] yuber,
- [tales: abyss] luke fon fabre,
- [tales: destiny] stahn aileron,
- [tales: graces] richard,
- [tales: innocence] spada belforma,
- [tales: legendia] grune,
- [tales: legendia] stella telmes,
- [tales: phantasia] dhaos,
- [tales: symphonia] presea combatir,
- [tales: vesperia] repede,
- [tmnt] karai,
- [tmnt] leonardo
Tournament!
Who: Tournament contestants, organisers, random spectators, anyone who accidentally wandered in and decided to stay...
What: Beating people up in the name of the Great One!
When: Probably all day
Where: Battle Dome
Summary: The festival's yearly tradition - a tournament to determine who's the biggest badass in Luceti.
Rating: Varied, for non-lethal (...we hope) violence
The morning of the festival sees Link up bright and early, heading to the Battle Dome as soon as it's light to start the preparations for the tournament. By mid-morning, most competitors have arrived - now all that's left is to get everyone fighting!
Right - time to get combative! Please reply to the first thread with your IC sign-up (yes, pseudonyms are okay for those who want to fight ~in disguise~). Then, all you do is reply to the correct divisions and fight away! Er, I still haven't quite worked out how to score these - either play it out, work it out between the two of you, or, if you want, I can Random Number Generator it. Alternatively, if things are really tricky to determine, there's also the option of asking an unrelated third party.
The four divisions are divided thus:
Melee: Handheld, close-range weapons like swords, axes, or whips, or hand-to-hand combat.
Missile: Projectile weapons such as arrows or throwing needles.
Magic: Unarmed combat using magic as a weapon.
Mixed: Any of the above, or those that don't fit neatly into one category.
Most settings are neutral, but there's also the option for handicaps - advanced settings that make things a bit more... interesting. These will only be applied if both contestants consent to it. They are:
Melee: The ground is now covered in ice. It's not cold to the touch, but it will make things a bit more slippery!
Missile: Increased gravity. Your shots now fall short - either shoot/throw harder, or get in closer.
Magic: Set in a cage of sorts, getting knocked against the ground or the walls sends you flying in the other direction. Not too far, but mind those flailing limbs.
Mixed: Any of the above, selected by random number generator.
Your character can fight in more than one division! Let's say Link fights primarily with swords, but he also can use other weapons and a bit of magic. He would be suitable to enter Melee (using only his sword and shield) and Mixed (using whatever he wants).
Healing items are not allowed, and neither is healing via magic/powers. If the character regenerates automatically, that can't exactly be stopped, but just... go easy on it. What this basically means is that Link can't drink a potion and heal himself, and... a Pokemon with Synthesis can't heal itself like that (yes, that WAS the only example I could think of!), but Jack Harkness can pop himself back to life if he gets shot in the head.
A match is over when one party is knocked flat for five seconds or longer, is knocked unconscious, or yields to the other. As this is the Battle Dome, injuries heal automatically upon completion, the scenario ends and the unconscious party wakes up as soon as someone is knocked out, and normally-lethal blows will find themselves deflected. No stabbies.
Characters fight against everyone in the division, and whoever has the most wins is the champion of that category. Yes, it's possible to win more than one, albeit unlikely - in that case, the character would select which division they'd like to represent, and the runners-up is selected as the new champion. In case of ties, a tiebreaker match is held.
Once we have our four champions, they compete against each other - either two against two (selected randomly) with the two winners then fighting each other, two lots of one against one, with those winners fighting each other, or a free-for-all. Once the grand champion has been selected, there'll be a prize ceremony (with smaller prizes for the other three division champions), and they'll then have the opportunity to perform in an exhibition match against Link and Krizalid (as organisers/teachers) and Adell (representing the Blue Rogues). ...Hopefully, one of those three won't be the champion.
For contestants who aren't performing at that moment, or for spectators, there'll be a viewing area upstairs. Anyone want to volunteer for providing the snacks?
And this OOC note is definitely long enough, so I'll just put the sign-up here and leave it at that!
What: Beating people up in the name of the Great One!
When: Probably all day
Where: Battle Dome
Summary: The festival's yearly tradition - a tournament to determine who's the biggest badass in Luceti.
Rating: Varied, for non-lethal (...we hope) violence
The morning of the festival sees Link up bright and early, heading to the Battle Dome as soon as it's light to start the preparations for the tournament. By mid-morning, most competitors have arrived - now all that's left is to get everyone fighting!
Right - time to get combative! Please reply to the first thread with your IC sign-up (yes, pseudonyms are okay for those who want to fight ~in disguise~). Then, all you do is reply to the correct divisions and fight away! Er, I still haven't quite worked out how to score these - either play it out, work it out between the two of you, or, if you want, I can Random Number Generator it. Alternatively, if things are really tricky to determine, there's also the option of asking an unrelated third party.
The four divisions are divided thus:
Melee: Handheld, close-range weapons like swords, axes, or whips, or hand-to-hand combat.
Missile: Projectile weapons such as arrows or throwing needles.
Magic: Unarmed combat using magic as a weapon.
Mixed: Any of the above, or those that don't fit neatly into one category.
Most settings are neutral, but there's also the option for handicaps - advanced settings that make things a bit more... interesting. These will only be applied if both contestants consent to it. They are:
Melee: The ground is now covered in ice. It's not cold to the touch, but it will make things a bit more slippery!
Missile: Increased gravity. Your shots now fall short - either shoot/throw harder, or get in closer.
Magic: Set in a cage of sorts, getting knocked against the ground or the walls sends you flying in the other direction. Not too far, but mind those flailing limbs.
Mixed: Any of the above, selected by random number generator.
Your character can fight in more than one division! Let's say Link fights primarily with swords, but he also can use other weapons and a bit of magic. He would be suitable to enter Melee (using only his sword and shield) and Mixed (using whatever he wants).
Healing items are not allowed, and neither is healing via magic/powers. If the character regenerates automatically, that can't exactly be stopped, but just... go easy on it. What this basically means is that Link can't drink a potion and heal himself, and... a Pokemon with Synthesis can't heal itself like that (yes, that WAS the only example I could think of!), but Jack Harkness can pop himself back to life if he gets shot in the head.
A match is over when one party is knocked flat for five seconds or longer, is knocked unconscious, or yields to the other. As this is the Battle Dome, injuries heal automatically upon completion, the scenario ends and the unconscious party wakes up as soon as someone is knocked out, and normally-lethal blows will find themselves deflected. No stabbies.
Characters fight against everyone in the division, and whoever has the most wins is the champion of that category. Yes, it's possible to win more than one, albeit unlikely - in that case, the character would select which division they'd like to represent, and the runners-up is selected as the new champion. In case of ties, a tiebreaker match is held.
Once we have our four champions, they compete against each other - either two against two (selected randomly) with the two winners then fighting each other, two lots of one against one, with those winners fighting each other, or a free-for-all. Once the grand champion has been selected, there'll be a prize ceremony (with smaller prizes for the other three division champions), and they'll then have the opportunity to perform in an exhibition match against Link and Krizalid (as organisers/teachers) and Adell (representing the Blue Rogues). ...Hopefully, one of those three won't be the champion.
For contestants who aren't performing at that moment, or for spectators, there'll be a viewing area upstairs. Anyone want to volunteer for providing the snacks?
And this OOC note is definitely long enough, so I'll just put the sign-up here and leave it at that!
THE ULTIMATE SHOWDOWN OF ULTIMATE DESTINY
Time to show the kids what the older generation can do, right?
YES IT IS
We may be the older generation, but we're gonna prove we could beat them into the Stone Age if we had to. Let's show 'em how it's done.
And don't think I'm gonna go easy on ya, because you're my sister. We're still playing to win!
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Of course. I wouldn't have it any other way.
Ready?
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[Adell readies himself into his fighting stance. This was going to be a vicious fight. But it'll be good, and he's excited.]
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He slips to the side to avoid the incoming shard, then charges at her, ready to deliver a blow. He fully expects her to dodge it, but he's gotta close the distance quickly.]
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So yeah, he's getting sucked into that, and is promptly thrown out of the tornado, and sent careening into a nearby wall, where he pinballs off.
It looks like it hurt, but it's gonna take a lot more than that to stop him.]
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And intentionally throws himself into a wall at the last possible moment to ricochet away from the incoming blasts. Several of the orbs impact against the wall, but some of the Holy bolts switchback around and hit him anyway. Either way, it's better than eating the whole spell.]
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He narrowly dodges that sword strike by twisting his body away from the blade, but uses the resulting momentum to throw a punch right back at her.]
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Or at the very least prevent Terra from following up when he gets hit by her magic.]
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Letting out a mighty roar, he tosses the darkness aside like a boulder, where it dissipates.]
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[1/4]
What is new is the way energy is gathering around her. He's never seen this spell before... so he raises his defenses and looks to dodge...]
[2/4]
That torrent of power blasts Adell of his feet and back several yards, and he hits the ground hard on his side, rolling a couple of feet before he finally comes to a stop.]
[3/4]
Just... what the hell was that? That hurt like hell! More than any spell she's thrown at him before. Well... he can't just stay here wondering or resting. If she's left alone, she'll get a chance to do that again!]
[4/4]
But instead of merely rocketing toward her, he uses his Tiger Charge technique to split into illusionary copies which approach from several different directions. If Terra doesn't act fast, he's going to blast her with Vulcan Blaze when he gets there.]
1/2
no subject
Rising into the air, Terra charges energy into her arms, then spins and whips out her arms to fire several crescent-shaped bands of energy at her brother.]