Link (
blessedbyfarore) wrote in
lucetilogs2011-04-22 02:25 pm
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Entry tags:
- [blazblue] taokaka,
- [blazblue] v-13 (nu),
- [btvs] rupert giles,
- [disgaea] adell,
- [fairy tail] erza scarlet,
- [ff: iv] golbez,
- [ff: iv] kain highwind,
- [ff: iv] rydia,
- [ff: vi] locke cole,
- [ff: vi] terra branford,
- [fire emblem] lyndis,
- [golden sun] piers,
- [guilty gear] baiken,
- [legend of zelda] link,
- [naruto] uzumaki naruto,
- [oc] tienei tattoi,
- [one piece] keimi,
- [one piece] monkey d luffy,
- [one piece] nami,
- [one piece] sanji,
- [one piece] trafalgar law,
- [one piece] zoro,
- [paprika] paprika,
- [princess lover] sylvia van hossen,
- [star ocean] arumat,
- [suikoden] yuber,
- [tales: abyss] luke fon fabre,
- [tales: destiny] stahn aileron,
- [tales: graces] richard,
- [tales: innocence] spada belforma,
- [tales: legendia] grune,
- [tales: legendia] stella telmes,
- [tales: phantasia] dhaos,
- [tales: symphonia] presea combatir,
- [tales: vesperia] repede,
- [tmnt] karai,
- [tmnt] leonardo
Tournament!
Who: Tournament contestants, organisers, random spectators, anyone who accidentally wandered in and decided to stay...
What: Beating people up in the name of the Great One!
When: Probably all day
Where: Battle Dome
Summary: The festival's yearly tradition - a tournament to determine who's the biggest badass in Luceti.
Rating: Varied, for non-lethal (...we hope) violence
The morning of the festival sees Link up bright and early, heading to the Battle Dome as soon as it's light to start the preparations for the tournament. By mid-morning, most competitors have arrived - now all that's left is to get everyone fighting!
Right - time to get combative! Please reply to the first thread with your IC sign-up (yes, pseudonyms are okay for those who want to fight ~in disguise~). Then, all you do is reply to the correct divisions and fight away! Er, I still haven't quite worked out how to score these - either play it out, work it out between the two of you, or, if you want, I can Random Number Generator it. Alternatively, if things are really tricky to determine, there's also the option of asking an unrelated third party.
The four divisions are divided thus:
Melee: Handheld, close-range weapons like swords, axes, or whips, or hand-to-hand combat.
Missile: Projectile weapons such as arrows or throwing needles.
Magic: Unarmed combat using magic as a weapon.
Mixed: Any of the above, or those that don't fit neatly into one category.
Most settings are neutral, but there's also the option for handicaps - advanced settings that make things a bit more... interesting. These will only be applied if both contestants consent to it. They are:
Melee: The ground is now covered in ice. It's not cold to the touch, but it will make things a bit more slippery!
Missile: Increased gravity. Your shots now fall short - either shoot/throw harder, or get in closer.
Magic: Set in a cage of sorts, getting knocked against the ground or the walls sends you flying in the other direction. Not too far, but mind those flailing limbs.
Mixed: Any of the above, selected by random number generator.
Your character can fight in more than one division! Let's say Link fights primarily with swords, but he also can use other weapons and a bit of magic. He would be suitable to enter Melee (using only his sword and shield) and Mixed (using whatever he wants).
Healing items are not allowed, and neither is healing via magic/powers. If the character regenerates automatically, that can't exactly be stopped, but just... go easy on it. What this basically means is that Link can't drink a potion and heal himself, and... a Pokemon with Synthesis can't heal itself like that (yes, that WAS the only example I could think of!), but Jack Harkness can pop himself back to life if he gets shot in the head.
A match is over when one party is knocked flat for five seconds or longer, is knocked unconscious, or yields to the other. As this is the Battle Dome, injuries heal automatically upon completion, the scenario ends and the unconscious party wakes up as soon as someone is knocked out, and normally-lethal blows will find themselves deflected. No stabbies.
Characters fight against everyone in the division, and whoever has the most wins is the champion of that category. Yes, it's possible to win more than one, albeit unlikely - in that case, the character would select which division they'd like to represent, and the runners-up is selected as the new champion. In case of ties, a tiebreaker match is held.
Once we have our four champions, they compete against each other - either two against two (selected randomly) with the two winners then fighting each other, two lots of one against one, with those winners fighting each other, or a free-for-all. Once the grand champion has been selected, there'll be a prize ceremony (with smaller prizes for the other three division champions), and they'll then have the opportunity to perform in an exhibition match against Link and Krizalid (as organisers/teachers) and Adell (representing the Blue Rogues). ...Hopefully, one of those three won't be the champion.
For contestants who aren't performing at that moment, or for spectators, there'll be a viewing area upstairs. Anyone want to volunteer for providing the snacks?
And this OOC note is definitely long enough, so I'll just put the sign-up here and leave it at that!
What: Beating people up in the name of the Great One!
When: Probably all day
Where: Battle Dome
Summary: The festival's yearly tradition - a tournament to determine who's the biggest badass in Luceti.
Rating: Varied, for non-lethal (...we hope) violence
The morning of the festival sees Link up bright and early, heading to the Battle Dome as soon as it's light to start the preparations for the tournament. By mid-morning, most competitors have arrived - now all that's left is to get everyone fighting!
Right - time to get combative! Please reply to the first thread with your IC sign-up (yes, pseudonyms are okay for those who want to fight ~in disguise~). Then, all you do is reply to the correct divisions and fight away! Er, I still haven't quite worked out how to score these - either play it out, work it out between the two of you, or, if you want, I can Random Number Generator it. Alternatively, if things are really tricky to determine, there's also the option of asking an unrelated third party.
The four divisions are divided thus:
Melee: Handheld, close-range weapons like swords, axes, or whips, or hand-to-hand combat.
Missile: Projectile weapons such as arrows or throwing needles.
Magic: Unarmed combat using magic as a weapon.
Mixed: Any of the above, or those that don't fit neatly into one category.
Most settings are neutral, but there's also the option for handicaps - advanced settings that make things a bit more... interesting. These will only be applied if both contestants consent to it. They are:
Melee: The ground is now covered in ice. It's not cold to the touch, but it will make things a bit more slippery!
Missile: Increased gravity. Your shots now fall short - either shoot/throw harder, or get in closer.
Magic: Set in a cage of sorts, getting knocked against the ground or the walls sends you flying in the other direction. Not too far, but mind those flailing limbs.
Mixed: Any of the above, selected by random number generator.
Your character can fight in more than one division! Let's say Link fights primarily with swords, but he also can use other weapons and a bit of magic. He would be suitable to enter Melee (using only his sword and shield) and Mixed (using whatever he wants).
Healing items are not allowed, and neither is healing via magic/powers. If the character regenerates automatically, that can't exactly be stopped, but just... go easy on it. What this basically means is that Link can't drink a potion and heal himself, and... a Pokemon with Synthesis can't heal itself like that (yes, that WAS the only example I could think of!), but Jack Harkness can pop himself back to life if he gets shot in the head.
A match is over when one party is knocked flat for five seconds or longer, is knocked unconscious, or yields to the other. As this is the Battle Dome, injuries heal automatically upon completion, the scenario ends and the unconscious party wakes up as soon as someone is knocked out, and normally-lethal blows will find themselves deflected. No stabbies.
Characters fight against everyone in the division, and whoever has the most wins is the champion of that category. Yes, it's possible to win more than one, albeit unlikely - in that case, the character would select which division they'd like to represent, and the runners-up is selected as the new champion. In case of ties, a tiebreaker match is held.
Once we have our four champions, they compete against each other - either two against two (selected randomly) with the two winners then fighting each other, two lots of one against one, with those winners fighting each other, or a free-for-all. Once the grand champion has been selected, there'll be a prize ceremony (with smaller prizes for the other three division champions), and they'll then have the opportunity to perform in an exhibition match against Link and Krizalid (as organisers/teachers) and Adell (representing the Blue Rogues). ...Hopefully, one of those three won't be the champion.
For contestants who aren't performing at that moment, or for spectators, there'll be a viewing area upstairs. Anyone want to volunteer for providing the snacks?
And this OOC note is definitely long enough, so I'll just put the sign-up here and leave it at that!
SIGN-UPS
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Division/s: Melee, Mixed
Okay with hazards?: Yes
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Division/s: Melee, Magic, Mixed.
Okay with hazards?: Yes!
Name: Arche Klaine
Division/s: Magic
Okay with hazards?: Yep!
Name: Lyndis
Division/s: Melee, Missile
Okay with hazards?: Yes in Melee, no in Missile.
Also, a random question... Is there going to be an announcer, and if so, who?
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Re: SIGN-UPS
Division/s: Melee, Mixed (Arte attacks and all)
Okay with hazards?: Yes!
Re: SIGN-UPS
Division/s: Melee, Mixed (due to artes)
Okay with hazards?: Yep!
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Division/s: Melee and Mixed
Okay with hazards?: Absolutely
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Division/s: Melee
Okay with hazards?: Oh yes.
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Division/s: Melee
Okay with hazards?: Yup!
Name: Ragna
Division/s: Melee, Mixed
Okay with hazards?: Yup!
Re: SIGN-UPS
Division/s: Melee, magic, mixed
Okay with hazards?: Yep, but only if battle isn't being threaded out. I know I will suck at writing them.
Name: Yuber
Division/s: Melee, mixed
Okay with hazards?: Same as above.
Oh, and random question, do dijinn in Golden Sun count as magic or should they only be used in mixed? If you aren't sure how they work, it's something like Pokemon (in fact, GS characters are allowed three of them like Pokemon trainers).
Re: SIGN-UPS
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Division/s: Melee
Okay with hazards?: Yup!
Quick question! In game canon, Presea's able to use SOME instances of magic in correlation to her axe attacks. Like jutting hard, sharp stones from the earth that she strikes with her axe, etc. Is that allowed in the Melee tournament?
She only has a few of them, so if that's not allowed, that's perfectly okay!
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Re: SIGN-UPS
Division/s: Mixed, melee
Okay with hazards?: Yep.
Name: Asbel Lhant
Division/s: Melee, mixed
Okay with hazards?: Yessir.
Re: SIGN-UPS
Division/s: Melee, Mixed
Okay with hazards?: Of course!
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Division/s: Melee
Okay with hazards?: Yes
Re: SIGN-UPS
Division/s: Melee, Missile
Okay with hazards?: Yes
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Division/s: Melee
Okay with hazards?: Yup yup
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Division/s: Melee
Okay with hazards?: Definitely.
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Division/s: Juuust Melee.
Okay with hazards?: Sure thing!
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Re: SIGN-UPS
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Re: SIGN-UPS
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SIGN-UPS CLOSED
MELEE
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[Now, though, it's a featureless spot - tapping his sword against his boot, he waits for his first opponant to step in.]
((OOC: Just like this, folks! Jump straight in - if your character has specified that they're okay with hazards, it'll set itself up autmoatically as soon as they enter. If not, it'll be a random neutral field. I'm available on AIM at ryttu3k to plot out how battles go (er, just tell me who you are when you say hi!), or we can work things out by OOC note, or by battling things out, or... you know what, I'm flexible.))
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So sorry for the lateness T_T
Don't worry, I've been as slow as molasses myself!
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why does the concept of this fight make me laugh so hard
probably the same reason it's making me laugh
i'm totally picturing it in naruto-style over-the-top dramatic battle, too. needs the music.
huge explosions everywhere and the works, clearly.
clearly.
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MISSILE
Re: MISSILE
He gives it one last once-over before his opponent steps into the room, checking for damage or weakness.
No sign of the hazards yet, but from what he understands that could very well change depending on his opponent.
Giles loads a bolt into the crossbow and points it down at the ground, waiting. Some of his anxiety is starting to dissipate now that the moment has finally arrived. He's ready to put his best effort forward.]
MISSILE
Re: MISSILE
MISSILE
Re: MISSILE
MAGIC
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MIXED
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He couldn't see who his opponent was just yet, but he still unsheathed his sword and held it at his side, ready for whoever would show up at the other end of the field.]
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THE ULTIMATE SHOWDOWN OF ULTIMATE DESTINY
YES IT IS
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Re: MIXED
VIEWING AREA
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RESULTS
RESULTS - do not reply!
Missile
Magic
Mixed
Special Exhibition Challenge
It's set under the Melee fighting bracket rules: 100% power cap, no powers, no ranged attacks, no hazards. This is just a pure, straight up test of skill.
And the first combatant, Adell, walks into the chamber, ready to fight. There's only one person he's agreed to fight under these conditions, and it's a battle a long time coming. Now... he just has to wait for her to arrive...]
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And so, when she's a fair distance from him, she takes a moment to chat. Not idle chatter. Something more.]
Adell.
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THE GRAND FINAL