blessedbyfarore: (Default)
Link ([personal profile] blessedbyfarore) wrote in [community profile] lucetilogs2011-04-22 02:25 pm

Tournament!

Who: Tournament contestants, organisers, random spectators, anyone who accidentally wandered in and decided to stay...
What: Beating people up in the name of the Great One!
When: Probably all day
Where: Battle Dome
Summary: The festival's yearly tradition - a tournament to determine who's the biggest badass in Luceti.
Rating: Varied, for non-lethal (...we hope) violence

The morning of the festival sees Link up bright and early, heading to the Battle Dome as soon as it's light to start the preparations for the tournament. By mid-morning, most competitors have arrived - now all that's left is to get everyone fighting!


Right - time to get combative! Please reply to the first thread with your IC sign-up (yes, pseudonyms are okay for those who want to fight ~in disguise~). Then, all you do is reply to the correct divisions and fight away! Er, I still haven't quite worked out how to score these - either play it out, work it out between the two of you, or, if you want, I can Random Number Generator it. Alternatively, if things are really tricky to determine, there's also the option of asking an unrelated third party.

The four divisions are divided thus:

Melee: Handheld, close-range weapons like swords, axes, or whips, or hand-to-hand combat.
Missile: Projectile weapons such as arrows or throwing needles.
Magic: Unarmed combat using magic as a weapon.
Mixed: Any of the above, or those that don't fit neatly into one category.

Most settings are neutral, but there's also the option for handicaps - advanced settings that make things a bit more... interesting. These will only be applied if both contestants consent to it. They are:

Melee: The ground is now covered in ice. It's not cold to the touch, but it will make things a bit more slippery!
Missile: Increased gravity. Your shots now fall short - either shoot/throw harder, or get in closer.
Magic: Set in a cage of sorts, getting knocked against the ground or the walls sends you flying in the other direction. Not too far, but mind those flailing limbs.
Mixed: Any of the above, selected by random number generator.

Your character can fight in more than one division! Let's say Link fights primarily with swords, but he also can use other weapons and a bit of magic. He would be suitable to enter Melee (using only his sword and shield) and Mixed (using whatever he wants).

Healing items are not allowed, and neither is healing via magic/powers. If the character regenerates automatically, that can't exactly be stopped, but just... go easy on it. What this basically means is that Link can't drink a potion and heal himself, and... a Pokemon with Synthesis can't heal itself like that (yes, that WAS the only example I could think of!), but Jack Harkness can pop himself back to life if he gets shot in the head.

A match is over when one party is knocked flat for five seconds or longer, is knocked unconscious, or yields to the other. As this is the Battle Dome, injuries heal automatically upon completion, the scenario ends and the unconscious party wakes up as soon as someone is knocked out, and normally-lethal blows will find themselves deflected. No stabbies.

Characters fight against everyone in the division, and whoever has the most wins is the champion of that category. Yes, it's possible to win more than one, albeit unlikely - in that case, the character would select which division they'd like to represent, and the runners-up is selected as the new champion. In case of ties, a tiebreaker match is held.

Once we have our four champions, they compete against each other - either two against two (selected randomly) with the two winners then fighting each other, two lots of one against one, with those winners fighting each other, or a free-for-all. Once the grand champion has been selected, there'll be a prize ceremony (with smaller prizes for the other three division champions), and they'll then have the opportunity to perform in an exhibition match against Link and Krizalid (as organisers/teachers) and Adell (representing the Blue Rogues). ...Hopefully, one of those three won't be the champion.

For contestants who aren't performing at that moment, or for spectators, there'll be a viewing area upstairs. Anyone want to volunteer for providing the snacks?

And this OOC note is definitely long enough, so I'll just put the sign-up here and leave it at that!



[identity profile] heavenslament.livejournal.com 2011-04-23 05:29 pm (UTC)(link)
[Ah, the cage again. Terra nods, assuming a defensive stance.]

I'm ready. Let's do this.

[The moment he closes in, she'll cast Blizzara, conjuring a large shard of ice in hopes of propelling him back into the wall.]
whatdeheckisdat: (totally not the villain)

[personal profile] whatdeheckisdat 2011-04-23 05:48 pm (UTC)(link)
[And close in he does. Fortunately, he sees it just in time, managing to dodge just out of the way. It's a bit of a close call, but nothing he's too worried about.

After a short delay, he casts a spell of his own: Ice Needles. He can worry about the big spells later.]

[identity profile] heavenslament.livejournal.com 2011-04-23 11:22 pm (UTC)(link)
[As those ice needles speed towards her, Terra quickly conjures her tornadoes. They spin around her, blocking (and perhaps deflecting) them; if he's close enough, Dhaos might even get sucked in.]
whatdeheckisdat: (laser tiemz)

[personal profile] whatdeheckisdat 2011-04-24 12:14 am (UTC)(link)
[Dhaos does indeed get hit by one of his own needles, though because they're made of his own mana they do little more than irritate him. He'd practically just shed first blood, and they weren't even a minute into the fight.

He gets to floating and thus manages to avoid being sucked in, and once the tornado starts to die down he decides it's safe for another cast. This one is Wind Blade: better make sure you're somewhere else very quickly, Terra.]

[identity profile] heavenslament.livejournal.com 2011-04-24 08:06 pm (UTC)(link)
[Terra's eyes widen as Wind Blade begins to take shape. She tries to dodge out of the way, but this leads to her slamming into one of the walls...and thus she grazes it while soaring forward, crying out.]
whatdeheckisdat: (walls were closed on me)

[personal profile] whatdeheckisdat 2011-04-26 03:21 am (UTC)(link)
[Dhaos backs up a little and begins casting again-- as long as his stride is unbroken, the spells will keep on coming. He still has to hurry, though--]

Eruption!

[identity profile] heavenslament.livejournal.com 2011-04-26 04:05 pm (UTC)(link)
[Terra is quick to summon her tornadoes again, having little other choice than to hope her winds will deflect some of that energy back at him. Once they combine around her, she lands and summons a fireball to speed toward her opponent.]
whatdeheckisdat: (not good)

[personal profile] whatdeheckisdat 2011-04-27 04:15 am (UTC)(link)
[It does deflect most of it, though being made of Dhaos' mana it still won't do much to hurt him-- though it does distract him long enough for the fireball to get in.

Dhaos slides backwards a few feet, and takes a moment to make sure he doesn't slam into the wall.]

[identity profile] heavenslament.livejournal.com 2011-04-27 05:16 pm (UTC)(link)
[As that happens, Terra focuses on different magic. She spins in the air summoning three sharp bursts of water from under her foe. If timed right, it ought to toss him into the air.]
whatdeheckisdat: (yay?)

[personal profile] whatdeheckisdat 2011-04-27 08:37 pm (UTC)(link)
[He dodges the first two, but the last one is right on target-- Dhaos is thrown into the air and not happy about it at all.

He never hits the ground, however, as he happens to be capable of flight. Dhaos reorients himself, moving away and beginning another cast.]

[identity profile] heavenslament.livejournal.com 2011-04-28 06:33 pm (UTC)(link)
[As he does that, Terra begins to transform. She assumes her Esper state in but a moment, her human form subsiding as one more powerful -and feral, in appearance- takes its place. Quickly, she sends a volley of Holy missiles in his direction. As they home in, Terra leaps up and back, on the defensive.]