blessedbyfarore: (Default)
Link ([personal profile] blessedbyfarore) wrote in [community profile] lucetilogs2011-04-22 02:25 pm

Tournament!

Who: Tournament contestants, organisers, random spectators, anyone who accidentally wandered in and decided to stay...
What: Beating people up in the name of the Great One!
When: Probably all day
Where: Battle Dome
Summary: The festival's yearly tradition - a tournament to determine who's the biggest badass in Luceti.
Rating: Varied, for non-lethal (...we hope) violence

The morning of the festival sees Link up bright and early, heading to the Battle Dome as soon as it's light to start the preparations for the tournament. By mid-morning, most competitors have arrived - now all that's left is to get everyone fighting!


Right - time to get combative! Please reply to the first thread with your IC sign-up (yes, pseudonyms are okay for those who want to fight ~in disguise~). Then, all you do is reply to the correct divisions and fight away! Er, I still haven't quite worked out how to score these - either play it out, work it out between the two of you, or, if you want, I can Random Number Generator it. Alternatively, if things are really tricky to determine, there's also the option of asking an unrelated third party.

The four divisions are divided thus:

Melee: Handheld, close-range weapons like swords, axes, or whips, or hand-to-hand combat.
Missile: Projectile weapons such as arrows or throwing needles.
Magic: Unarmed combat using magic as a weapon.
Mixed: Any of the above, or those that don't fit neatly into one category.

Most settings are neutral, but there's also the option for handicaps - advanced settings that make things a bit more... interesting. These will only be applied if both contestants consent to it. They are:

Melee: The ground is now covered in ice. It's not cold to the touch, but it will make things a bit more slippery!
Missile: Increased gravity. Your shots now fall short - either shoot/throw harder, or get in closer.
Magic: Set in a cage of sorts, getting knocked against the ground or the walls sends you flying in the other direction. Not too far, but mind those flailing limbs.
Mixed: Any of the above, selected by random number generator.

Your character can fight in more than one division! Let's say Link fights primarily with swords, but he also can use other weapons and a bit of magic. He would be suitable to enter Melee (using only his sword and shield) and Mixed (using whatever he wants).

Healing items are not allowed, and neither is healing via magic/powers. If the character regenerates automatically, that can't exactly be stopped, but just... go easy on it. What this basically means is that Link can't drink a potion and heal himself, and... a Pokemon with Synthesis can't heal itself like that (yes, that WAS the only example I could think of!), but Jack Harkness can pop himself back to life if he gets shot in the head.

A match is over when one party is knocked flat for five seconds or longer, is knocked unconscious, or yields to the other. As this is the Battle Dome, injuries heal automatically upon completion, the scenario ends and the unconscious party wakes up as soon as someone is knocked out, and normally-lethal blows will find themselves deflected. No stabbies.

Characters fight against everyone in the division, and whoever has the most wins is the champion of that category. Yes, it's possible to win more than one, albeit unlikely - in that case, the character would select which division they'd like to represent, and the runners-up is selected as the new champion. In case of ties, a tiebreaker match is held.

Once we have our four champions, they compete against each other - either two against two (selected randomly) with the two winners then fighting each other, two lots of one against one, with those winners fighting each other, or a free-for-all. Once the grand champion has been selected, there'll be a prize ceremony (with smaller prizes for the other three division champions), and they'll then have the opportunity to perform in an exhibition match against Link and Krizalid (as organisers/teachers) and Adell (representing the Blue Rogues). ...Hopefully, one of those three won't be the champion.

For contestants who aren't performing at that moment, or for spectators, there'll be a viewing area upstairs. Anyone want to volunteer for providing the snacks?

And this OOC note is definitely long enough, so I'll just put the sign-up here and leave it at that!



[identity profile] vanhossen.livejournal.com 2011-05-02 06:36 am (UTC)(link)
[Sylvia twists around as Stahn somersaults over her, and is barely able to block his attack with her sword, her free hand supporting the blade by its flat edge. She can't do any more in this state, so she's essentially wide open for his next move.]
hotheadedidiot: (Attacking)

[personal profile] hotheadedidiot 2011-05-02 04:39 pm (UTC)(link)
[Stahn couldn't do anything else with his sword right, caught in a deadlock with his opponent's sword. She was a skilled opponent for sure, almost as if she knew his fighting style by heart. But how could that be? He'd never seen her before!

But he had two hands to fight with, so with his free hand, he thrusts his palm forward, and lets out a cry of "Beast!", letting out a blast of concentrated chi energy.
]

[identity profile] vanhossen.livejournal.com 2011-05-03 03:22 am (UTC)(link)
[There's little Sylvia can do against that technique, given her position. She jerks to the side as best as she's able in an attempt to at least minimize the damage she'll receive from the inevitable blow. She grits her teeth.

The painful blow drives her back, and she stumbles for one or two steps before she rights herself. As expected of her husband. Now if he would just keep this up --
]
hotheadedidiot: (Attacking)

[personal profile] hotheadedidiot 2011-05-03 05:35 pm (UTC)(link)
[Oh, if only he knew what deception you were pulling, Sylvia. But alas, he is oblivious.

After recovering from his last attack, Stahn charges at his masked opponent, sword held high, intending to strike with a powerful slash.
]

[identity profile] vanhossen.livejournal.com 2011-05-04 12:51 am (UTC)(link)
[Well, that's making it too easy. Sylvia sidesteps at the last minute and swings the sword in an arc at Stahn's side.

Still, she hasn't felt this kind of rush in a while. It's nice.
]
hotheadedidiot: (Dammit!)

[personal profile] hotheadedidiot 2011-05-04 10:26 pm (UTC)(link)
[Raising his sword to block, he catches Sylvia's sword against his own.]

[identity profile] vanhossen.livejournal.com 2011-05-04 10:57 pm (UTC)(link)
[The moment their swords make contact, she raises hers and slams down again, more as a maneuver to knock his away than to force her way in.]
hotheadedidiot: (W-whoa!)

[personal profile] hotheadedidiot 2011-05-05 10:29 pm (UTC)(link)
[The force of Sylvia's blow causes Stahn to go stumbling backwards from the recoil. If she acts quickly enough, she should be able to get in a follow-up strike.]

[identity profile] vanhossen.livejournal.com 2011-05-06 12:35 am (UTC)(link)
[And in she goes for a follow-up strike, which is another simple stab. There's only so much that she can do with brute strength, so she needs to be fast -- ]
hotheadedidiot: (Bwuh?)

[personal profile] hotheadedidiot 2011-05-06 12:59 am (UTC)(link)
[Shit shit shit shit shit, he continues stumbling backwards, and falls back, landing on his rear, avoiding the stab

After that close call, he rolls onto his stomach and stands up, readying himself for her next attack.
]

[identity profile] vanhossen.livejournal.com 2011-05-06 01:09 am (UTC)(link)
[She lunges. However, there's ample time for him to react, since she was a fair distance away when she started.]
hotheadedidiot: (Attacking)

[personal profile] hotheadedidiot 2011-05-06 04:42 am (UTC)(link)
[Stahn nimbly dodges to the left, and then counters with his Light Spear arte. Without his magic, there's no column of light, but it's still a formidable arte.]